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Author: tintoyrobots.com

meet gizmo, my tin toy robot gpt

  |   Blog
Left to right: early test renders of a robot, box design, and logo sheet, based on my design briefs, and generated by my custom GPT

For those who know me, you probably already know I’m an afficionado of the mid-century Japanese sci-fi tin toy design aesthetic, particularly robots. Last year, I built thirty bots in Blender that paid tribute to some famous examples of vintage Japanese tin robot designs, depicted in their original, showroom new glory. My goal after that was to diverge from these originals in my subsequent designs, imagining alternatives and nonexistent mashups that effectively extend the mid-century tin toy robot legacy in a theoretically alternate reality.

The Artist/AI Conundrum

Around that same time, I began experimenting with the relatively new frontier of generative AI imaging, testing out Midjourney, DALL·E, and Stable Diffusion. I was impressed by both the speed and variety of visuals I could generate with a well-crafted prompt – but something was missing from those early experiments: me.

While I tried in earnest to write prompts that reflected my personal design aesthetic, the outputs just didn’t “feel” like anything I would ever create by hand, using the tools I’m most accustomed to (pencils, markers, Blender, Photoshop, Illustrator, Procreate, etc.). Nonetheless, I wanted to figure out how to best integrate these impressive new technologies into my evolving creative process. Where – and how – does the power of AI converge with the originality, concepts, and outputs of the artist? And more immediately: how might this translate into my next set of Blender 3D robot interpretations, which are already digital to begin with?

Meet Gizmo, My Custom Tin Toy Robot GPT

Early last month, I bit the bullet and subscribed to ChatGPT Plus, ostensibly to help me track progress on personal design projects, improve quality of life workflows, and generally learn the ins and outs of collaborating with an AI agent more deeply. Looking back, it turned into a month full of surprises (which I’ll explore more in a separate post).

At one point, I told my chatbot (I call it Uran, after Astro Boy’s younger robot sister) about my idea to expand the universe of vintage tin toy robots with new creations. Uran suggested I consider making a custom GPT, an AI dedicated to a specific task or interest. I’d heard of them before, but figured it would be too technical. Uran assured me it would be easy to set up, and over the next 30 minutes, walked me step-by-step through building my first custom GPT, dedicated entirely to creating mid-century tin toy robots. Much easier than I anticipated.

I named it Gizmo, and immediately noticed how its personality contrasted with Uran’s. While both were helpful and friendly, Gizmo was laser-focused on a single mission: to help me extend the legacy of vintage robots in my personal design style.

Building a custom GPT was easier than I expected: enter your descriptions and upload files to its knowledge base. 

Feeding the Machine: Design Briefs

To make a custom GPT “smarter” about a subject, you can upload files to its internal knowledge base, documents it references to inform its responses. I began by uploading my previous Blender 3D renders of tin robots individually, but quickly hit the 20-file limit. I realized that by compiling my references into multi-page PDFs, I could bypass the limit entirely.

So I created five custom design briefs in InDesign and exported them as PDFs:

  –  A visual archive of my previous robot creations — with views, lithography, and photos of the real bots they were based on

  –  A Principles and Art Direction “bible” outlining my design philosophy and a shared glossary of terms

  –  A catalog of tin robot box art, broken down by style and features — a visual taxonomy of packaging tropes

  –  A collection of vintage brand logos from Japan’s classic tin toy makers

  –  A “special edition” brief focused on plastic robots that emerged in the 1970s, after the tin era began to fade

I made a set of design briefs — including principles and art direction, my Blender robot designs, box art styles, and branding — and uploaded them to Gizmo’s knowledge base.

Building a Shared Language: The Taxonomy Phase

To preview the results now that the design briefs were in place, I described some random robot styles and themes, and put Gizmo to the test. I was pleased with even the earliest results, but soon realized  I couldn’t just keep making robots one by one; my prompts were too ustructured and random. I needed to define the rules of the road: what were the recurring patterns, silhouettes, joints, litho treatments, and mechanical moods that defined these bots? And where could I stretch them?

So Gizmo and I got to work categorizing. Together, we broke robots down by everything from tone and function (Was it stoic? Companion-based? Rescue-focused?) to body type, head type, lithography density, joint construction, even the style of “eye expression.” What emerged was a creative taxonomy; not a rigid system, but a modular language that made sense of my fictional lineup.

Classic tin bots helped too. Mr. Atomic, Thunder Robot, Target Robot, the Cragstan Astronaut – each contributed DNA to the system. We “stress tested” our learnings by naming some of these famous robots and asking how we might define them based on our evolving taxonomy. That process further clarified the shared rules: the design logic that made a 1960s Japanese toy feel like part of a greater whole.

The taxonomy we developed accounted for a variety of tin toy robot characteristics, including finish type and stylistic options for various body parts.

Formalizing the Process: The SpecBuilder App

While we were still developing the taxonomy, I noticed Gizmo was already turning my informal descriptions into clean, ready-to-use spec sheets, the kind I could drop into a prompt to generate an image. On a lark, I said, “Wow, it’d be awesome if we had an app with dropdowns and fields where we could just plug in a robot’s traits and get an organized spec sheet like this.”, to which Gizmo replied: “Actually, we can! Let’s build it.” And just like that, SpecBuilder was born.

My coding skills are pretty minimal; sure, I can prototype my way out of a wet paper bag and tinker with CSS to tweak a blog layout, but building a full React tool for robot design seemed way outside my comfort zone. So I asked Gizmo to walk me through the process in the tiniest baby steps, as if we were following LEGO instructions or building IKEA furniture step-by-step.

We spent an afternoon setting my computer up with Visual Studio Code and plugging in clean scripts Gizmo generated based on our feature set: selecting attributes, exporting spec sheets, clearing fields to start fresh. It came together faster than I imagined.

My custom GPT walked me through the process of building a React app to specify and output formatted spec sheets, ready to paste into a prompt and generate new tin robot designs.

The Power of AI as a Creative Partner

By this point, I’d long stopped thinking of Gizmo as just an image generator or code helper, but more of a collaborator. Thanks to this very new partnership, we were already transforming some of my loosely defined concepts into tangible artifacts in an iterative, reciprocal way, often leading me to discoveries beyond anything I imagined when I first started this project. I’m less hung up than before about defining the boundaries between artist and AI, and leaning in to embrace its undeniable strengths: faster iteration, clearer feedback loops, and a thought partner who never gets tired. But the ideas, logic and visual coherence are all still very much on me. And that’s exactly how I want it.

What’s Next: The Expanded Universe

SpecBuilder is now at a place where I can generate fully spec’d robot concepts in minutes, ready to import into Blender as templates for my 3D designs. Next up is testing it against real and imagined designs, building boxes to accompany them, adding more visual logic to the app, and eventually expanding to include vehicles and modular companion bots. (We’re also still working through some styling quirks related to Tailwind; nothing showstopping, just another step in the polishing process.) 

I don’t know if this is a toy catalog, an alternative reality, or just goofing off – maybe it’s all the above. But so far it’s been creatively satisfying in a way few projects have been. It lets me explore this gap between my own personal nostalgia and invention, and build a world that feels like it could’ve been stocked on a shelf in 1964, right between Mr. Atomic and Super Astronaut.

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welcome to the family, vogbot!

  |   Blog

My kind and talented friend surprised me with a gift from the Great White North 🍁 Fluevog’s Vogbot appears to be a cousin of the Masudaya R-35 Antique Robot (which I don’t own), but with a unique modern color scheme. Wait, what? I know Vancouver-based Fluevog are famous for their shoes, but I had no idea they also market special edition tin robots as well (and BTW check out the shoelaces – I see what you did there, John Fluevog!). It now sits proudly among the other robot pals in my little collection. Thank you so much Nico!

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annual card: happy holidays!

  |   Blog

In keeping with my recent tradition of sending out Totoro-themed holiday cards to friends and family each year, I thought it would be fun to double down on my recent work and do this year’s illustration as a tin toy rendition. I have a tin wind-up Totoro I received as a gift from friends who visited Japan about 15 years ago that I was able to use for reference. 

Because of its unique unibody shape, I initially thought it might be easer to use 3D scanning app called Kiri Engine to input the geometry, but the resultant scan had too much data (along with my lack of experience working with Kiri), so I ultimately ended up modeling it myself by hand in Blender. It really wasn’t as complex as I thought it might be. I added the background ornaments from BlenderKit’s free model library. Ultimately it was all in a day’s work – or play.

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Space Explorer

  |   robots
PRODUCER
Yonezawa

 

YEAR
1967

 

POWER
Battery

 

FUNCTIONS
Transformation, walking, lights

 

RELATED ROBOTS
Alps Television Robot

Photo courtesy of toytent.com

Yonezawa’s 1967 Space Explorer is a unique and ingenious toy robot that transforms from an unassuming TV console into a 12-inch robot with special effects. With the flick of a switch, its head emerges from the box with blinking lights, revealing a novel 3-D scene of an astronaut in command as it waddles forward.

 

What sets it apart is not just its visual spectacle, but the complexity of its mechanism housed within the seemingly ordinary box – in some respects it can be considered a direct predecessor to transforming robots that rose to popularity more than a decade later. Available in two colors, black and red, Space Explorer remains a prized and unique collectible today.

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8 Man

  |   robots
PRODUCER
Yonezawa

 

YEAR
1966
 
POWER
Battery
 
FUNCTIONS
Walking, moving arms, spinning lights and color

 

RELATED
Astro boy, Tetsujin 28

Photo courtesy of toytent.com

Originally released in 1966, Yonezawa’s 8 Man boasts a distinctive large build, sharing certain features with its robotic contemporaries. Along with forward strides and swinging arms, what truly sets it apart is the illuminated ring adorning the neck, featuring kaleidoscopic colors.

 

While the Yonezawa’s 8 Man pays homage to its tin toy origins, its legacy extends beyond to popular culture; inspired by the manga and superhero anime created in 1963 by Kazumasa Hirai and Jiro Kuwata, this robotic figure is one of Japan’s earliest cyborg superheroes. It was also was expertly reproduced in limited quantities in 2015 and distributed by Robot Island.

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Talking Robot

  |   robots
PRODUCER
Yonezawa

 

YEAR
1962
 
POWER
Battery, friction (movement)
 
FUNCTIONS
Talking, moving

 

RELATED ROBOTS
Yonezawa Mr. Robot, Mr. Mercury

Photo courtesy of toytent.com

Yonezawa’s skirted Talking Robot was a unique feat of engineering for its time. Unlike traditional battery-operated robots of its era, where the battery powers the movement, this robot battery’s sole purpose was to activate its voice functionality: with a press of a button on its chest, the robot delivers one of its four phrases in a clear and resonant voice.  Inside its body was a miniature record player, which played the dialogue, including declarations of invincibility and aspirations for cosmic exploration.

 

Marketed in the west by Cragstan, Talking Robot became a cherished addition to many toy collections. In an era of technological advancements, it remains a remarkable and unique artifact.

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Space Trooper

  |   robots
PRODUCER
Haji

 

YEAR
1955
 
POWER
Clockwork
 
FUNCTIONS
Walking
 
RELATED ROBOTS
Nomura Earth Man

Photo courtesy of toytent.com

Haji’s Space Trooper astronaut-style tin robot made its debut in 1955. Standing at a modest 6 inches and characterized by its striking yellow and blue colors, it is propelled by its built-in mainspring wind-up mechanism. Its distinctive features include a space gun and a fixed wind-key. Haji was not so much known for robots and space toys, but better recognized for their vehicle and animal toys. Although they evidently ceased toy production at some point during the 1960s, the legacy of the Space Trooper endures as a nostalgic reminder of their work.

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Walking Space Man

  |   robots
PRODUCER
Yoneya
 
YEAR
1956
 
POWER
Clockwork
 
FUNCTIONS
Walking, moving arms
 
RELATED ROBOTS
Yoneya Mechanical Walking Robot

Photo courtesy of toytent.com

Yoneya’s Space Man robot may seem simple by today’s standards, but it stands out as an enduring icon of early mid-20th-century tin toys. At 8.5 inches tall, it’s operated by a built-in key and on/off switch, and walks forward while moving its arms. While replicas of the Space Man have been reproduced over the years, originals are scarce, and acquiring them with original packaging is coveted among enthusiasts. Its appeal lies not just in its functionality but also in its classic and easily recognizable design.

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Super Space Giant

  |   robots
PRODUCER
Horikawa
 
YEAR
1965
 
POWER
Battery
 
FUNCTIONS
Walking, opening doors, lighted lasers, sounds
 
RELATED ROBOTS
Horikawa Super Astronaut

Photo courtesy of toytent.com

Horikawa’s Super Space Giant stands out (literally!) as a remarkable piece of vintage toy engineering, standing an impressive 17 inches tall, making it the tallest in Horikawa’s lineup and among the tallest in the industry overall. Available in silver, dark brown, red, and gold , this battery-operated robot shares many similarities in style and functionality with Horikawa’s popular Super Astronaut robot, albeit on a much bigger scale.

 

Super Space Giant featured Rotate-o-Matic and stop-and-go action, with its chest door swinging open to reveal a blinking, shooting gun accompanied by realistic shooting noises as its upper torso revolved. Even decades after its initial release, its legacy lives on through modern iterations produced by Metal House, for a new generation of collectors and fans.

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Space Elephant

  |   robots
PRODUCER
Yoshiya
 
YEAR
1960
 
POWER
Clockwork
 
FUNCTIONS
Walking, moving trunk, ears and mouth, sparks
 
RELATED ROBOTS
Yoshiya Space Dog

Photo courtesy of toytent.com

In the realm of vintage space toys, you expect things like robots, rockets, lasers and perhaps even spacefaring dogs. However, among the lesser-known treasures of this era lies a peculiar creation: Yoshiya’s Space Elephant. Crafted in the early 1960s by KO Yoshiya in Japan, and powered by a clockwork mechanism, it moves with sparkling eyes to flapping ears, and a trunk that gracefully sways up and down.  Unlike its more widely recognized counterpart, the Space Dog, Space Elephant remains a rare find, seldom seen in open markets . At nine inches from trunk to tail, it stands out as unique and whimsical reflection of its time.

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